lohagurus.blogg.se

Eu iv extended timeline wiki
Eu iv extended timeline wiki






eu iv extended timeline wiki
  1. #Eu iv extended timeline wiki mod
  2. #Eu iv extended timeline wiki update
  3. #Eu iv extended timeline wiki Patch
  4. #Eu iv extended timeline wiki mods
  5. #Eu iv extended timeline wiki download

Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.

#Eu iv extended timeline wiki mod

To download, click the subscribe button above the description and the mod should download automatically.

#Eu iv extended timeline wiki mods

Only use with other mods if you know what you are doing. German, French and Spanish have partial support with some missing localisation. Compatible with any combination of DLC. Hundreds of new events including the fall of Rome, the birth of Islam and the great schism. New cultures, technologies, units and buildings. Dozens of new religions, most of which have unique mechanics and decisions. Added over 100 new provinces removing most wastelands. Over 500 new countries, each with historical territories and rulers at any given date.

eu iv extended timeline wiki

Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments." For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. If there are any problems, bugs or historical inaccuracies, PLEASE mention them in the comments below so I can try to fix them in an update."If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. I'll also be updating that thread with mission trees already planned for the next update.

#Eu iv extended timeline wiki update

If there are any more nations you wish to see, post it in the related Discussion thread so I can consider putting it into the next update in the future. **Note: Some missions from this mod will be integrated into the main ET mod, and when that happens those specific missions will removed from this submod so as not to overlap with the main mod other nations' mission trees that interfere with trees planned for the main mod (such as the Huns) will also be removed once the main mod updates with their own mission tree.

  • Baltic Crusaders (Teutonic and Livonian Orders).
  • Abbasids (post-Seljuks, from January 1153).
  • List of all other mission trees in the mod:
  • Ilkhanate and its rump states (Mozaffarid, Jalayrids, Chobanids and Injuid).
  • Chagatai and Yarkand (Chagatayid dynasty).
  • Assyria (An event will trigger shortly after forming the nation that will grant the missions).
  • Ayutthaya (One tree pre-1858 and one for Colonial Era Ayutthaya after 1858).
  • Western Satraps and Northern Satraps (+can also form a new country, Indo Scythia, through completion of a mission).
  • Armenia (Arsacids dynasty, any start date before 653).
  • Khmer Empire (2 separate trees one tree before Ayutthaya (Khmer Empire) and one after (Middle Era)).
  • West Rome (Separate trees for before 476 and for the Fall of Rome start date).
  • Greece (monarchy/any start date before 1967).
  • Najd (Saud dynasty start dates 1380 and after, can form Saudi Arabia via mission).
  • Shu (Three Kingdoms revised) (Can now reform the Han via mission).
  • Colombia (can form Gran Colombia via mission).
  • MISSIONS Added Missions in the Latest Update(s): ***Estates have been temporarily disabled while I modify them with 1.30 mechanics) (As of 1.28.1, Development is available to all, so many missions involving increasing development do not require DLC) Some DLC may be necessary for specific missions but no mission tree requires DLC to complete the entire mission tree (ex: the Mongol Empire missions require The Cossacks since most missions fuel Horde Unity).Īlmost all individual missions do not require DLC, although Art of War and Common Sense are recommended. I've decided to leave in the generic missions alongside the unique ones since the generic missions may be helpful for players, and I didn't want to override the missions already in place (with the exception of the entirely-unique Mongol Empire tree). The mod will be continually updated to include many more, some which are already planned and others that are based on user suggestions, so feel free to mention any nations you wish to see in the future, and I will do my best to add as many suggestions as I can. Join the discord to make suggestions, see updates and take part in the creation process! ***Thanks to Verinity Void for Ancient Egyptian descriptions!

    #Eu iv extended timeline wiki Patch

    (See patch notes for the full list of mission trees!) Now, some government reforms have also been added throughout history! Besides added missions, a few new estates, decisions and formable nations have been added in relation to the missions. This mod serves as a submod to the Extended Timeline mod, adding flavor to many countries that are not present in the base game. This mod gives around 200 nations new, unique mission trees, with many more updates to come.








    Eu iv extended timeline wiki